Contains the item subclasses, that implement the individual item behaviours.
Interface Summary Interface Description RegenerationItemInterface for regenration items.
Class Summary Class Description ItemAbstractChrystalAbstract superclass for 4 chrystals in Chrystal zone. ItemAntiKillItem to prevent explosion of owner. ItemAsteroidAsteroid that moves 1 point left each round. ItemAsteroidSpawnerSpecial item for the Outer Chrystal Zones, that spawns Asteroids on the right side of the field. ItemBigBossRocketSpecial rocket for BigBoss´s drones. ItemBigMineBomb which can be placed on the field and detonates after a countdown of 10 rounds with an explosion radius of 3 points. ItemBlackBlockerItem, that enables a figure to enter holes. ItemBlackRainItem, that starts a black rain effect. ItemBlasterItem, that fires fireballs when being used. ItemBlasterGeneratorItem, that generates blasters after a number of rounds. ItemBlueChrystalBlue chrystal item. ItemBombItem, that simply makes the figure explode when picked up (if it has no BombKit). ItemBombKitItem, that enables a figure to pick up bombs. ItemChainExplosionCan be dropped like an ItemBigMine, but performs an chain explosion over all connected blue points starting at the droppoint. ItemChrystalStoneChrystalStone for the last InnerChrystalZone. ItemCleverRocketRocket item that follows the closest target. ItemCodeItem, that gives the player a level code. ItemColorBucketItem, that colors the surrounding fields in the given color when used. ItemCoolItem, that cools the player down. ItemCoolGeneratorItem, that decreases the collectors heat level if made permanent. ItemDarkRedBlockerItem, that protects the users permanent items when standing on dark red points (or being hit by a drop rocket). ItemDoubleShieldsPermanent item, that doubles all the collectors shieldings. ItemDrillerItem, that allows to transport figure to other point. ItemDropRocketRocket item which lets figures around the detonation point lose up to 3 permanent items. ItemDuckRocketItem just for rocket fx on Chaos Duck. ItemECMItem, that makes enemy rockets not lock to the user, and makes the user stun immune. ItemEnergyItem, that gives the player as much energy, as this item has (initially 75). ItemEnergyLossItem, that decreases the collectors energy by this items energy ItemEnergyPlusSuperItem, that makes the user regenerate energy depending on this items energy every round. ItemEnergyTransformerItem, that transforms energy gains of the figure to an item carried. ItemExplosionItem, that simply explodes and cannot be entered. ItemExtraLiveAn extra live. ItemExtraSlotsItem, that gives 3 extra slots for permanent items when picked up. ItemFastRocketRocket item which moves 1 point per 2 rounds, but does not affect blue points. ItemFireballItem that is fired by Blaster and moves into the given direction every round. ItemFireExtinguisherIf made permanent, the user can pick up exploding items. ItemFlameThrowerItem, that makes all points in same row and column explode. ItemFlameThrowerGeneratorItem, that gives the user a flame thrower after a number of rounds. ItemFlameThrowerMK2Item, that makes all points in same row and column and diagonal explode. ItemGoldenShieldPermanent item, that prevents from any energy loss. ItemGrayBlockerItem, that makes a figure enter gray points without energy loss. ItemGrayRocketRocket item which colors fields in a radius of 2 points around the detonation point darkgray. ItemGreenChrystalGreen chrystal item. ItemHeadupDisplayItem, that gives the player a headup display (only 3D game). ItemHealingPotionItem, that increases the collectors energy maximum to the max. ItemHeatMineBomb which can be placed on the field and detonates after a countdown of 12 rounds causing heat in the explosion radius of 4 points. ItemHeatRocketRocket item that heats up all points around when detonating. ItemHeatShieldingPermanent item, that increaeses the users shielding against heat. ItemHoverItem, that lets the user hover above the points without being affected by their colors. ItemHoverPowerItem, that doubles the users hover time and height. ItemInitialEnergyItem, that gives the player as much initial energy, as this item has (initially 75). ItemInvisibilityItem that makes the user invisible. ItemInvulnerabilityItem that makes the user invulnerable. ItemJungleTreeItem that blocks the point it occupies. ItemMagentaDoubleItem, that doubles the energy gain on magenta points. ItemMagentaPotionItem, that colors points around magenta. ItemMapItem, that gives the player a map display (only 3D game). ItemMapBoostItem, that gives the player a map boost (only 3D game). ItemMineA mine to place on the field, which will explode, if another figure comes near. ItemMoneyMoney depending on this items energy (50/100/200/500). ItemMovingEnergyLossItemEnergyLoss that moves around. ItemMudItem that is fired by SwampGhost and moves into the given direction every round. ItemMysteryItem, that hides an item behind a "?" ItemMystifyItem, that hides items on surrounding fields behind ItemMysteries. ItemNewThingsItem, that lets new items appear on the field. ItemNextLevelItem, that brings the player to the next level. ItemNoFXItem, that stops all point fx for a number of rounds depending on this items energy. ItemPeaceItem, that stops explosions for a number of rounds depending on this items energy. ItemPermanentSlotsItem, that adds one slot for permanent items. ItemPhantomPointsPoint item that appears after a ItemWarpPoints has "warped" away. ItemPickableInvulnerabilityItem, that makes the user invulnerable for some rounds. ItemPointLossDecreases the collectors point count. ItemPointsExtra points depending on this items energy. ItemRamGeneratorItem, that increases the users ram power by one each round. ItemRamPowerPermanent item, that increases the ram power of the user. ItemRamRepowerItem, that repowers all ram power items. ItemRamShieldPermanent item, that increases the collectors ram shielding depending on this items energy. ItemRandomTuneItem that plays a random tune. ItemRatPoisonItem, that makes the user lose energy depending on this items energy every round. ItemRedChrystalRed chrystal item. ItemRockItem that blocks the point it occupies. ItemRocketRocket item that moves slowly to the next figures point if used and detonates there. ItemRocketeerRocket tower that fires a rocket every 12 rounds. ItemRocketGeneratorItem, that spawns the user a rocket after a number of rounds. ItemRocketGeneratorBoostItem, that increases the frequency and rocket stregth of an existing RocketGenerator. ItemRocketGeneratorBoostFastItem, that boosts an existing RocketGenerator to generate FastRockets. ItemRocketShieldingPermanent item, that increaeses the users shielding against rocket hits. ItemSatelliteItem, that can be used to move around instead of the user. ItemSecretLevelItem, that brings the player to a secret level. ItemShieldItem, that increases the collectors shielding agains energy loss in general. ItemShieldExplosionPermanent item, that increaeses the users shielding against explosions. ItemShieldingSuperclass for permanent item, that increaeses the users shielding against explosions, ramming or rockets or heat. ItemSinkBeamItem, that fires ItemSinkers in all 4 directions when being used. ItemSinkerItem that is fired by SinkBeam and moves into the given direction every round. ItemSmartBombItem, that makes all points explode (except for the point on which the smart bomb lies). ItemStabilizerItem that prevents user from sinking. ItemStabilizerDeviceItem, that gives the user an ItemStabilizer, if it is sinking. ItemStunItem, that stuns all other players when used. ItemSwirlRocketRocket that lets surounding points swirl colors when detonating. ItemVeryBigMineBomb which can be placed on the field and detonates after a countdown of 12 rounds with an explosion radius of 4 points. ItemVeryFastRocketRocket item which moves 1 point each rounds, but does not affect blue points. ItemVeryVeryBigMineBomb which can be placed on the field and detonates after a countdown of 15 rounds with an explosion radius of 5 points. ItemWarpPointsA bonus point item that warps around the field (every 8 rounds per default), and leaves a fading ItemPhantomPoints on the field. ItemYellowChrystalYellow chrystal item.
Enum Summary Enum Description BombStateState for big mine and mines.