Package com.starpoints.game.item
Contains the item subclasses, that implement the individual item behaviours.
-
Interface Summary Interface Description RegenerationItem Interface for regenration items. -
Class Summary Class Description ItemAbstractChrystal Abstract superclass for 4 chrystals in Chrystal zone.ItemAntiKill Item to prevent explosion of owner.ItemAsteroid Asteroid that moves 1 point left each round.ItemAsteroidSpawner Special item for the Outer Chrystal Zones, that spawns Asteroids on the right side of the field.ItemBigBossRocket Special rocket for BigBoss´s drones.ItemBigMine Bomb which can be placed on the field and detonates after a countdown of 10 rounds with an explosion radius of 3 points.ItemBlackBlocker Item, that enables a figure to enter holes.ItemBlackRain Item, that starts a black rain effect.ItemBlaster Item, that fires fireballs when being used.ItemBlasterGenerator Item, that generates blasters after a number of rounds.ItemBlueChrystal Blue chrystal item.ItemBomb Item, that simply makes the figure explode when picked up (if it has no BombKit).ItemBombKit Item, that enables a figure to pick up bombs.ItemChainExplosion Can be dropped like an ItemBigMine, but performs an chain explosion over all connected blue points starting at the droppoint.ItemChrystalStone ChrystalStone for the last InnerChrystalZone.ItemCleverRocket Rocket item that follows the closest target.ItemCode Item, that gives the player a level code.ItemColorBucket Item, that colors the surrounding fields in the given color when used.ItemCool Item, that cools the player down.ItemCoolGenerator Item, that decreases the collectors heat level if made permanent.ItemDarkRedBlocker Item, that protects the users permanent items when standing on dark red points (or being hit by a drop rocket).ItemDoubleShields Permanent item, that doubles all the collectors shieldings.ItemDriller Item, that allows to transport figure to other point.ItemDropRocket Rocket item which lets figures around the detonation point lose up to 3 permanent items.ItemDuckRocket Item just for rocket fx on Chaos Duck.ItemECM Item, that makes enemy rockets not lock to the user, and makes the user stun immune.ItemEnergy Item, that gives the player as much energy, as this item has (initially 75).ItemEnergyLoss Item, that decreases the collectors energy by this items energyItemEnergyPlusSuper Item, that makes the user regenerate energy depending on this items energy every round.ItemEnergyTransformer Item, that transforms energy gains of the figure to an item carried.ItemExplosion Item, that simply explodes and cannot be entered.ItemExtraLive An extra live.ItemExtraSlots Item, that gives 3 extra slots for permanent items when picked up.ItemFastRocket Rocket item which moves 1 point per 2 rounds, but does not affect blue points.ItemFireball Item that is fired by Blaster and moves into the given direction every round.ItemFireExtinguisher If made permanent, the user can pick up exploding items.ItemFlameThrower Item, that makes all points in same row and column explode.ItemFlameThrowerGenerator Item, that gives the user a flame thrower after a number of rounds.ItemFlameThrowerMK2 Item, that makes all points in same row and column and diagonal explode.ItemGoldenShield Permanent item, that prevents from any energy loss.ItemGrayBlocker Item, that makes a figure enter gray points without energy loss.ItemGrayRocket Rocket item which colors fields in a radius of 2 points around the detonation point darkgray.ItemGreenChrystal Green chrystal item.ItemHeadupDisplay Item, that gives the player a headup display (only 3D game).ItemHealingPotion Item, that increases the collectors energy maximum to the max.ItemHeatMine Bomb which can be placed on the field and detonates after a countdown of 12 rounds causing heat in the explosion radius of 4 points.ItemHeatRocket Rocket item that heats up all points around when detonating.ItemHeatShielding Permanent item, that increaeses the users shielding against heat.ItemHover Item, that lets the user hover above the points without being affected by their colors.ItemHoverPower Item, that doubles the users hover time and height.ItemInitialEnergy Item, that gives the player as much initial energy, as this item has (initially 75).ItemInvisibility Item that makes the user invisible.ItemInvulnerability Item that makes the user invulnerable.ItemJungleTree Item that blocks the point it occupies.ItemMagentaDouble Item, that doubles the energy gain on magenta points.ItemMagentaPotion Item, that colors points around magenta.ItemMap Item, that gives the player a map display (only 3D game).ItemMapBoost Item, that gives the player a map boost (only 3D game).ItemMine A mine to place on the field, which will explode, if another figure comes near.ItemMoney Money depending on this items energy (50/100/200/500).ItemMovingEnergyLoss ItemEnergyLoss that moves around.ItemMud Item that is fired by SwampGhost and moves into the given direction every round.ItemMystery Item, that hides an item behind a "?"ItemMystify Item, that hides items on surrounding fields behind ItemMysteries.ItemNewThings Item, that lets new items appear on the field.ItemNextLevel Item, that brings the player to the next level.ItemNoFX Item, that stops all point fx for a number of rounds depending on this items energy.ItemPeace Item, that stops explosions for a number of rounds depending on this items energy.ItemPermanentSlots Item, that adds one slot for permanent items.ItemPhantomPoints Point item that appears after a ItemWarpPoints has "warped" away.ItemPickableInvulnerability Item, that makes the user invulnerable for some rounds.ItemPointLoss Decreases the collectors point count.ItemPoints Extra points depending on this items energy.ItemRamGenerator Item, that increases the users ram power by one each round.ItemRamPower Permanent item, that increases the ram power of the user.ItemRamRepower Item, that repowers all ram power items.ItemRamShield Permanent item, that increases the collectors ram shielding depending on this items energy.ItemRandomTune Item that plays a random tune.ItemRatPoison Item, that makes the user lose energy depending on this items energy every round.ItemRedChrystal Red chrystal item.ItemRock Item that blocks the point it occupies.ItemRocket Rocket item that moves slowly to the next figures point if used and detonates there.ItemRocketeer Rocket tower that fires a rocket every 12 rounds.ItemRocketGenerator Item, that spawns the user a rocket after a number of rounds.ItemRocketGeneratorBoost Item, that increases the frequency and rocket stregth of an existing RocketGenerator.ItemRocketGeneratorBoostFast Item, that boosts an existing RocketGenerator to generate FastRockets.ItemRocketShielding Permanent item, that increaeses the users shielding against rocket hits.ItemSatellite Item, that can be used to move around instead of the user.ItemSecretLevel Item, that brings the player to a secret level.ItemShield Item, that increases the collectors shielding agains energy loss in general.ItemShieldExplosion Permanent item, that increaeses the users shielding against explosions.ItemShielding Superclass for permanent item, that increaeses the users shielding against explosions, ramming or rockets or heat.ItemSinkBeam Item, that fires ItemSinkers in all 4 directions when being used.ItemSinker Item that is fired by SinkBeam and moves into the given direction every round.ItemSmartBomb Item, that makes all points explode (except for the point on which the smart bomb lies).ItemStabilizer Item that prevents user from sinking.ItemStabilizerDevice Item, that gives the user an ItemStabilizer, if it is sinking.ItemStun Item, that stuns all other players when used.ItemSwirlRocket Rocket that lets surounding points swirl colors when detonating.ItemVeryBigMine Bomb which can be placed on the field and detonates after a countdown of 12 rounds with an explosion radius of 4 points.ItemVeryFastRocket Rocket item which moves 1 point each rounds, but does not affect blue points.ItemVeryVeryBigMine Bomb which can be placed on the field and detonates after a countdown of 15 rounds with an explosion radius of 5 points.ItemWarpPoints A bonus point item that warps around the field (every 8 rounds per default), and leaves a fading ItemPhantomPoints on the field.ItemYellowChrystal Yellow chrystal item. -
Enum Summary Enum Description BombState State for big mine and mines.