Class Item
- java.lang.Object
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- com.starpoints.game.Thing
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- com.starpoints.game.Item
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- All Implemented Interfaces:
java.io.Serializable
,java.lang.Cloneable
- Direct Known Subclasses:
ItemAsteroid
,ItemAsteroidSpawner
,ItemBigMine
,ItemBlackRain
,ItemBlaster
,ItemBomb
,ItemChrystalStone
,ItemCode
,ItemColorBucket
,ItemCool
,ItemDoubleShields
,ItemDriller
,ItemEnergy
,ItemEnergyLoss
,ItemExplosion
,ItemExtraLive
,ItemExtraSlots
,ItemFireball
,ItemFlameThrower
,ItemHeadupDisplay
,ItemHealingPotion
,ItemHover
,ItemInitialEnergy
,ItemInvisibility
,ItemInvulnerability
,ItemJungleTree
,ItemMagentaPotion
,ItemMap
,ItemMapBoost
,ItemMine
,ItemMoney
,ItemMud
,ItemMystery
,ItemMystify
,ItemNewThings
,ItemNextLevel
,ItemNoFX
,ItemPeace
,ItemPermanent
,ItemPermanentSlots
,ItemPhantomPoints
,ItemPickableInvulnerability
,ItemPointLoss
,ItemPoints
,ItemRamRepower
,ItemRandomTune
,ItemRock
,ItemRocket
,ItemRocketeer
,ItemSatellite
,ItemSecretLevel
,ItemShield
,ItemSinkBeam
,ItemSmartBomb
,ItemStabilizer
,ItemStun
,ItemWarpPoints
public abstract class Item extends Thing implements java.lang.Cloneable
Superclass for all items in the game. An item per default has an energy level of 120 (which will exactly be used up after 2 explosions in standard level). The maximum energy is set to 150.If the item is picked up, the method onBePickedUp() of subclasses is called, to implement item specific behaviour on pickup.
If the item is used, the method onBeUsed() of subclasses is called, to implement item specific behaviour on usage.
Items may be permanently active when carried around permanently. If you want to create an item with permanent effect that is added to the players inventory, inherit class ItemPermanent.
If an item class has to do any special update at the end of every round, override the method doSpecialUpdate().
If an item class has to do any special things while lying on the field, override the method performFieldEffect(). This class provides default implementations for all Figure- and FieldListener-methods (though not implementing thes interfaces), so subclasses need only implement special listener methods relevant to them.
- See Also:
- Serialized Form
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Field Summary
Fields Modifier and Type Field Description protected boolean
affectsBlue
Flag, if item affects blue points.protected ItemCategory
category
A category this item belongs to.protected static boolean
DEBUG
Debug flag.static java.lang.String
DEFAULT_ITEM_PAINTERCLASS
Default class for item painting.protected DieReason
dieReason
The reason why this item dies.protected boolean
isBomb
Flag, if this item is a bomb.protected boolean
isWeapon
Flag, if this item is a weapon.protected java.lang.String
pickupClip
Sound Clip if item is picked up.protected java.lang.String
pickupText
Text, that is displayed, when the item is picked up.protected int
pointBonus
The point bonus for this item when picked up.protected java.lang.String
useClip
Sound clip if item is used.protected Figure
user
The user of this item-
Fields inherited from class com.starpoints.game.Thing
energy, energyFx, energyMaxSoundPlayed, energyModifications, explosionCounter, game, imageName, innerColor, invulnCount, isAffectedByBlack, isAffectedByGray, level, MAX_TEXTPAINT, maxEnergy, nextID, outerColor, p, shieldCount, status, text
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Constructor Summary
Constructors Modifier Constructor Description protected
Item()
Creates a new item.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description boolean
affectsBlue()
Checks, if this item affects blue points.boolean
bePickedUp(Figure picker, AnimationInfo animation)
This method is called, when the item is picked up by a figure.boolean
beUsed(Figure user, AnimationInfo animation)
This method is called when the item is used by a figure.void
bombPlaced(ItemBigMine b, AnimationInfo animation)
Method that is called when a bigmine is placed on the field.ThingState
createState(AnimationInfo animation)
Creates a state object for this item.void
die(Thing source, DieReason reason, AnimationInfo animation)
Calls the onBeforeDie()-method of subclasses.protected void
doSpecialUpdate(AnimationInfo animation)
Performs the update in each round in overridden classes.boolean
entersColor(Figure f, int c, AnimationInfo animation)
Called, if the figure enters a point.boolean
explodes(Figure f, Thing source, DieReason reason, AnimationInfo animation)
Empty figure listener method.int
gainsEnergy(Figure f, int energyChange, AnimationInfo animation)
Empty figure listener method.boolean
gainsPermanentItem(Figure f, Item i, AnimationInfo animation)
Empty figure listener method.int
gainsSlots(Figure f, int slots, AnimationInfo animation)
Empty figure listener method.ItemCategory
getCategory()
Returns the items category.DieReason
getDieReason()
Gets a reason, why this item dies.java.lang.String
getDrawText()
Returns a display string for UI.int
getItemRating()
Returns an item value for ComputerFigures rating in the items category.int
getItemRating(ItemCategory category)
Returns an item value for ComputerFigures rating in the given category.int
getMoveAnimationLength()
Method that can be overwritten by moving item subclasses, in case move animation should not last for default of 4 update cycles.java.lang.String
getName()
Returns a display name for the thing.java.lang.String
getPainterClassname()
Gets the fully qualified classname of the Painter to use for this item (in 2D game).protected java.lang.String
getPickUpClip()
Gets the name of the .wav file relative to the sound dir.java.lang.String
getPickupText()
Gets the text, if the item is picked up.int
getPointBonus()
Gets the bonus, when the item is picked up.int
getRamPower(Figure f, Figure rammer, int initialRamPower)
Empty figure listener method.protected java.lang.String
getUseClip()
Gets the name of the .wav file relative to the sound dir.Figure
getUser()
int
heatChanges(Figure f, boolean internal, int heat, AnimationInfo animation)
Empty figure listener method if the heat of a figure changes.boolean
is3DItem()
Checks, if this item is only for 3D gaming.boolean
isAffectedByColor(Figure f, int c)
Called, if the figure enters a black, blue or gray point.boolean
isAvailableInEditor()
Checks, if this item is available in level editor.boolean
isBomb()
Checks, if the item is a bomb.int
isRammed(Figure f, Figure rammer, int ramPower, AnimationInfo animation)
Empty figure listener method.boolean
isRocketTarget()
Checks, if this item is a rocket target.int
isStunned(Figure f, int rounds, AnimationInfo animation)
Empty figure listener method.boolean
isWeapon()
Checks, if this item is a weapon.void
killedEnemy(Figure f, Figure enemy, DieReason reason, AnimationInfo animation)
Empty figure listener method.int
losesEnergy(Figure f, int energyChange, DieReason reason, AnimationInfo animation)
Called, if the figure loses energy.boolean
losesItem(Figure f, Item i, AnimationInfo animation)
Empty figure listener method.boolean
losesPermanentItem(Figure f, Item i, AnimationInfo animation)
Empty figure listener method.void
lostPermanentItem(Figure f, Item i, AnimationInfo animation)
Empty figure listener method.protected void
onBeforeDie(Thing source, DieReason reason, AnimationInfo animation)
Called, before the item dies.boolean
onBeHitByItem(Thing rammer, AnimationInfo animation)
Method called if another item moves to this items point (e.g. rockets).protected boolean
onBePickedUp(Figure picker, AnimationInfo animation)
Should be overridden in subclasses to implement the pick up behaviour.protected boolean
onBeUsed(Figure user, AnimationInfo animation)
Should be overridden in subclasses for implementing the behaviour when being used.void
onDrop(Figure oldOwner, AnimationInfo animation)
Called if the item is lost.void
onEnemyKilled(Figure enemy, int round, DieReason reason, AnimationInfo animation)
Called, if the thing killed an enemy.boolean
onHitItem(Item rammedItem, AnimationInfo animation)
Method called if this item moves and hits another item.protected void
onLevelFinished()
Called after a level was finished.protected void
performFieldEffect(AnimationInfo animation)
Called each round if the item lies on the field.boolean
pickesUpBomb(Figure f, Item explosive, AnimationInfo animation)
Empty figure listener method.boolean
pickesUpExplosive(Figure f, Item i, AnimationInfo animation)
Empty figure listener method.boolean
pickesUpItem(Figure f, Item i, AnimationInfo animation)
Empty figure listener method.int
pointsChange(Figure f, int pointChange, AnimationInfo animation)
Empty figure listener method.int
pointSumChanges(Figure f, int pointChange)
Empty figure listener method.boolean
removeAfterLevel()
Default figure listener method.protected ItemState
retrieveState(ItemState state, AnimationInfo animation)
Retrieves this things state.void
rocketStarted(ItemRocket r, AnimationInfo animation)
Method that is called when a rocket is started on the field.void
setUser(Figure user)
int
startsHovering(Figure f, int rounds, AnimationInfo animation)
Empty figure listener method.boolean
staysOnColor(Figure f, int c, AnimationInfo animation)
Called, if the figure stays on a point.java.lang.String
toString()
Returns a string representation of this itemprotected void
updateExplodingStatus(AnimationInfo animation)
Handles the items status during update phase of the round when thing is exploding.protected void
updateThing(AnimationInfo animation)
Updates the item after each round.boolean
usesItem(Figure f, Item i, AnimationInfo animation)
Empty figure listener method.boolean
visibilityChanges(Figure f, boolean visibility, AnimationInfo animation)
Empty figure listener method.-
Methods inherited from class com.starpoints.game.Thing
addEnergy, addShielding, addStateProperties, clearTexts, displayText, displayText, entersColor, equals, getColor, getEnergy, getEnergyMaxCount, getExplosionCounter, getField, getGame, getID, getImageName, getInnerColor, getInvulnerableRounds, getLevel, getMaxEnergy, getNextID, getOuterColor, getPoint, getShadowColor, getShield, getStateObject, getStatus, getText, getTextColor, getTextPaintCount, getX, getY, hashCode, invulnerable, isAffectedByBlack, isAffectedByGray, isDestroyed, isExploding, isInvulnerable, isOK, isShowingEnergyFx, onExplode, removeEnergy, retrieveState, setEnergy, setEnergyMaxCount, setGame, setMaxEnergy, setPoint, setStatus, staysOnColor, stepText, updateEnergy
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Field Detail
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DEBUG
protected static boolean DEBUG
Debug flag.
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DEFAULT_ITEM_PAINTERCLASS
public static final java.lang.String DEFAULT_ITEM_PAINTERCLASS
Default class for item painting.- See Also:
- Constant Field Values
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pointBonus
protected int pointBonus
The point bonus for this item when picked up.
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user
protected Figure user
The user of this item
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pickupText
protected java.lang.String pickupText
Text, that is displayed, when the item is picked up.
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pickupClip
protected java.lang.String pickupClip
Sound Clip if item is picked up.
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useClip
protected java.lang.String useClip
Sound clip if item is used.
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isBomb
protected boolean isBomb
Flag, if this item is a bomb. False as default.
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affectsBlue
protected boolean affectsBlue
Flag, if item affects blue points.
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isWeapon
protected boolean isWeapon
Flag, if this item is a weapon. Relevant for ComputerFigure item rating. Set this to true for own item implementations, that are weapons but no permanent items.
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dieReason
protected DieReason dieReason
The reason why this item dies.
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category
protected ItemCategory category
A category this item belongs to. Default is Misc.
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Method Detail
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retrieveState
protected ItemState retrieveState(ItemState state, AnimationInfo animation)
Retrieves this things state. Call this from subclasses to store common thing properties in specialized state object.- Parameters:
state
- The state object to store information in.animation
- The AnimationInfo.- Returns:
- state.
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createState
public ThingState createState(AnimationInfo animation)
Creates a state object for this item.- Specified by:
createState
in classThing
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getItemRating
public int getItemRating()
Returns an item value for ComputerFigures rating in the items category. Default implementation returns the value of getPointBonus(). Should be overridden in subclasses. Should return a value between -1.000.000 and 1.000.000 to work with the ComputerFrigures other rating mechanisms.- Returns:
- An item rating
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getItemRating
public int getItemRating(ItemCategory category)
Returns an item value for ComputerFigures rating in the given category. Default implementation returns the value of getItemRating(), if the Category equals the return value of getItemCategory(), getPointValue() for Score-Category or 0 otherwise. Might be overridden in subclasses if item has a value for more than one category. Should return a value between -100000 and 100000 to work with the ComputerFrigures other rating mechanisms.- Parameters:
category
- Item category.- Returns:
- An item rating.
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getName
public java.lang.String getName()
Returns a display name for the thing.
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onEnemyKilled
public void onEnemyKilled(Figure enemy, int round, DieReason reason, AnimationInfo animation)
Called, if the thing killed an enemy. If this items user is not null, its onEnemyKilled method is called- Overrides:
onEnemyKilled
in classThing
- Parameters:
enemy
- The killed enemyround
- The round count.reason
- The die reason.animation
- The AnimationInfo.
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toString
public java.lang.String toString()
Returns a string representation of this item- Overrides:
toString
in classjava.lang.Object
- Returns:
- String representation.
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updateThing
protected final void updateThing(AnimationInfo animation)
Updates the item after each round.- Overrides:
updateThing
in classThing
- Parameters:
animation
- The AnimationInfo.
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updateExplodingStatus
protected void updateExplodingStatus(AnimationInfo animation)
Handles the items status during update phase of the round when thing is exploding. Sets the status to destroyed after 4 rounds.- Specified by:
updateExplodingStatus
in classThing
- Parameters:
animation
- The AnimationInfo.
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doSpecialUpdate
protected void doSpecialUpdate(AnimationInfo animation)
Performs the update in each round in overridden classes. Does nothing per default.- Parameters:
animation
- The AnimationInfo.
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bePickedUp
public final boolean bePickedUp(Figure picker, AnimationInfo animation)
This method is called, when the item is picked up by a figure. If this item is exploding and the picker can pick explosives, the items energy is set to 20, and the firePickesUpExplosiveEvent()-method is called on the picker. If this item is exploding and the picker cannot pick explosives, the picker explodes, if none of the listeners intervenes (but anyhow, the item is not picked up). If this item is a bomb, the PickUpBomb-Event is fired on the picker, and if no listener cancels the action, the picker explodes (and false is returned). If every thing is ok with the item, its point bonus is added, the pickup sound is played and the item pickup text is displayed. The return value of onBePickedUp() is returned to indicate whether the item is carried around or disappears after an immediate effect.- Parameters:
picker
- The figure who picked up the itemanimation
- The animation- Returns:
- true, if the item can be carried around, false otherwise (default is true).
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beUsed
public final boolean beUsed(Figure user, AnimationInfo animation)
This method is called when the item is used by a figure. If this item is OK, the items user is set, a clip is inserted, if the getUseClip()-method is overridden, and true is returned, otherwise false.- Parameters:
user
- The figure using the itemanimation
- The AnimationInfo.- Returns:
- If true is returned, the item is kept after usage - returns the return value of onBeUsed by default, if the item is ok, false otherwise
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onBeUsed
protected boolean onBeUsed(Figure user, AnimationInfo animation)
Should be overridden in subclasses for implementing the behaviour when being used.- Parameters:
user
- The user.animation
- The Animation- Returns:
- Returns false by default, to indicate that the item is lost after usage. If true is returned by subclasses, the item is kept as item.
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onBePickedUp
protected boolean onBePickedUp(Figure picker, AnimationInfo animation)
Should be overridden in subclasses to implement the pick up behaviour. The method is called, if a user picks up an item, after checking if item is exploding, is a bomb etc. If implementing a subclass, that has an immediate effect when picked up, override this method and return false, to indicate that the item is not kept after being picked up. Subclasses for items that can be carried around and be used by the player on demand do not need to override onBePickedUp, but should override onBeUsed.- Parameters:
picker
- The picker.animation
- The AnimationInfo.- Returns:
- Returns true by default, so the item is be kept as figures item to be used later.
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performFieldEffect
protected void performFieldEffect(AnimationInfo animation)
Called each round if the item lies on the field. Override in special item classes to e.g. move item around, perform special actions... Does nothing by default.- Parameters:
animation
- The AnimationInfo.
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onDrop
public void onDrop(Figure oldOwner, AnimationInfo animation)
Called if the item is lost.- Parameters:
oldOwner
- The old owner of the item.animation
- AnimationInfo.
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onHitItem
public boolean onHitItem(Item rammedItem, AnimationInfo animation)
Method called if this item moves and hits another item.- Parameters:
rammedItem
- The rammed itemanimation
- The AnimationInfo.- Returns:
- true, if this item is placed on the rammed items point. True by default.
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onBeHitByItem
public boolean onBeHitByItem(Thing rammer, AnimationInfo animation)
Method called if another item moves to this items point (e.g. rockets). Returns true by default.- Parameters:
rammer
- The ramming itemanimation
- The AnimationInfo.- Returns:
- true, if this item should die and be replaced by the other item. false, if this item should stay and the rammer die.
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onBeforeDie
protected void onBeforeDie(Thing source, DieReason reason, AnimationInfo animation)
Called, before the item dies. Override in subclasses to implement special die behaviour.- Parameters:
source
- The death source. Might be null if dying e.g. because of energy losses by gray points.reason
- The death reason.animation
- The AnimationInfo.
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onLevelFinished
protected void onLevelFinished()
Called after a level was finished. Does nothing by default. Override this in item classes that need to do special cleanup after a level is finished.
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die
public void die(Thing source, DieReason reason, AnimationInfo animation)
Calls the onBeforeDie()-method of subclasses. Sets the status of the thing to exploding (if it is not invulnerabe) afterwards and plays an explosion sound with strength 2.
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getPointBonus
public int getPointBonus()
Gets the bonus, when the item is picked up.- Returns:
- The point bonus.
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getCategory
public ItemCategory getCategory()
Returns the items category.- Returns:
- the category.
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getDieReason
public DieReason getDieReason()
Gets a reason, why this item dies.- Returns:
- The die reason.
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getPickupText
public java.lang.String getPickupText()
Gets the text, if the item is picked up.- Returns:
- Value of pickupText.
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getPickUpClip
protected java.lang.String getPickUpClip()
Gets the name of the .wav file relative to the sound dir. Override this method in special item classes and return a clip name for automatically inserting a clip when the bePickedUp-method is called. Returning "item_xy" would search file "item_xy.wav" in the sound-dir, "../ownSounds/myitemound" the wav file "myitemound.wav" in a directory "ownSounds" in the starpoint main directory.- Returns:
- null per default
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getUseClip
protected java.lang.String getUseClip()
Gets the name of the .wav file relative to the sound dir. Override this method in special item classes and return a clip name for automatically inserting a clip when the beUsed-method is called. Returning "item_xy" would search file "item_xy.wav" in the sound-dir, "../ownSounds/myitemound" the wav file "myitemound.wav" in a directory "ownSounds" in the starpoint main directory.- Returns:
- null per default
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getPainterClassname
public java.lang.String getPainterClassname()
Gets the fully qualified classname of the Painter to use for this item (in 2D game). The default implementation (com.starpoints.painter.arena2D.PainterItem) paints the image as returned by getImageName(AnimationInfo), energy- and explosion fx depending on the item state. To implement special paint behaviour, a fully-qualified classname of a subclass of PainterItem can be provided.- Returns:
- "com.starpoints.painter.arena2D.PainterItem"
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getDrawText
public java.lang.String getDrawText()
Returns a display string for UI. Might be null- Returns:
- null as default.
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getUser
public Figure getUser()
- Returns:
- the user
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setUser
public void setUser(Figure user)
- Parameters:
user
- the user to set
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isBomb
public boolean isBomb()
Checks, if the item is a bomb.- Returns:
- Value of isBomb.
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affectsBlue
public boolean affectsBlue()
Checks, if this item affects blue points.- Overrides:
affectsBlue
in classThing
- Returns:
- Value of affectsBlue.
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isWeapon
public boolean isWeapon()
Checks, if this item is a weapon.- Returns:
- Value of isWeapon.
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is3DItem
public boolean is3DItem()
Checks, if this item is only for 3D gaming.- Returns:
- false as default.
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isAvailableInEditor
public boolean isAvailableInEditor()
Checks, if this item is available in level editor.- Returns:
- true as default.
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getMoveAnimationLength
public int getMoveAnimationLength()
Method that can be overwritten by moving item subclasses, in case move animation should not last for default of 4 update cycles.- Returns:
- 4 by default.
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isRocketTarget
public boolean isRocketTarget()
Checks, if this item is a rocket target.- Returns:
- false as default.
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killedEnemy
public void killedEnemy(Figure f, Figure enemy, DieReason reason, AnimationInfo animation)
Empty figure listener method.- Parameters:
f
- The figure.enemy
- The enemy.reason
- The reason.animation
- AnimationInfo.
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gainsEnergy
public int gainsEnergy(Figure f, int energyChange, AnimationInfo animation)
Empty figure listener method.- Parameters:
f
- The figure.energyChange
- The original energy change.animation
- AnimationInfo.- Returns:
- The original energy change.
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losesEnergy
public int losesEnergy(Figure f, int energyChange, DieReason reason, AnimationInfo animation)
Called, if the figure loses energy. The figures energy value has not yet changed, when this method is called. If a value different to energyChange is returned, this value is removed instead. If more listeners change the energy loss for the figure, the effect is cumulative.- Parameters:
f
- The figure.energyChange
- The original energy change.reason
- The reason.animation
- AnimationInfo.- Returns:
- The original energy change.
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gainsSlots
public int gainsSlots(Figure f, int slots, AnimationInfo animation)
Empty figure listener method.- Parameters:
f
- The figure.slots
- The number of slots.animation
- AnimationInfo.- Returns:
- The original number of slots.
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pointsChange
public int pointsChange(Figure f, int pointChange, AnimationInfo animation)
Empty figure listener method.- Parameters:
f
- The figure.pointChange
- The original point change.animation
- AnimationInfo.- Returns:
- The original point change.
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explodes
public boolean explodes(Figure f, Thing source, DieReason reason, AnimationInfo animation)
Empty figure listener method.- Parameters:
f
- The figuresource
- The source of the explosion.reason
- The reason for the explosion.animation
- AnimationInfo- Returns:
- true, if figure really explodes. true by default.
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startsHovering
public int startsHovering(Figure f, int rounds, AnimationInfo animation)
Empty figure listener method.- Parameters:
f
- The figurerounds
- The original number of rounds.animation
- AnimationInfo- Returns:
- The original number of rounds.
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removeAfterLevel
public boolean removeAfterLevel()
Default figure listener method. Checks, if the listener wants to be removed after level has finished- Returns:
- true by default.
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pickesUpBomb
public boolean pickesUpBomb(Figure f, Item explosive, AnimationInfo animation)
Empty figure listener method.- Parameters:
f
- The figureexplosive
- The explosive itemanimation
- AnimationInfo- Returns:
- true to indicate that figure will be destroyed.
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pointSumChanges
public int pointSumChanges(Figure f, int pointChange)
Empty figure listener method.- Parameters:
f
- The figurepointChange
- The original point change.- Returns:
- The original point change.
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getRamPower
public int getRamPower(Figure f, Figure rammer, int initialRamPower)
Empty figure listener method.- Parameters:
f
- The figure.rammer
- The figure that is rammed.initialRamPower
- The original ramPower.- Returns:
- The original ram power.
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isRammed
public int isRammed(Figure f, Figure rammer, int ramPower, AnimationInfo animation)
Empty figure listener method.- Parameters:
f
- The figure.rammer
- The rammer.ramPower
- The ram power.animation
- AnimationInfo- Returns:
- The original ram power.
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isStunned
public int isStunned(Figure f, int rounds, AnimationInfo animation)
Empty figure listener method.- Parameters:
f
- The figure.rounds
- The stun duration.animation
- AnimationInfo- Returns:
- The original rounds.
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losesPermanentItem
public boolean losesPermanentItem(Figure f, Item i, AnimationInfo animation)
Empty figure listener method.- Parameters:
f
- The figure.i
- The item.animation
- AnimationInfo- Returns:
- true to indicate that figure loses the item.
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lostPermanentItem
public void lostPermanentItem(Figure f, Item i, AnimationInfo animation)
Empty figure listener method.- Parameters:
f
- The figure.i
- The item.animation
- The AnimationInfo.
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losesItem
public boolean losesItem(Figure f, Item i, AnimationInfo animation)
Empty figure listener method.- Parameters:
f
- The figure.i
- The item.animation
- AnimationInfo- Returns:
- true to indicate that figure loses the item.
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pickesUpItem
public boolean pickesUpItem(Figure f, Item i, AnimationInfo animation)
Empty figure listener method.- Parameters:
f
- The figure.i
- The item.animation
- AnimationInfo- Returns:
- true to indicate that figure can pick the item.
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usesItem
public boolean usesItem(Figure f, Item i, AnimationInfo animation)
Empty figure listener method.- Parameters:
f
- The figure.i
- The item.animation
- AnimationInfo- Returns:
- true to indicate that figure can use the item.
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gainsPermanentItem
public boolean gainsPermanentItem(Figure f, Item i, AnimationInfo animation)
Empty figure listener method.- Parameters:
f
- The figure.i
- The item.animation
- AnimationInfo- Returns:
- true to indicate that figure can add the permanent item to its inventory.
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visibilityChanges
public boolean visibilityChanges(Figure f, boolean visibility, AnimationInfo animation)
Empty figure listener method.- Parameters:
f
- The figure.visibility
- The new flag.animation
- AnimationInfo- Returns:
- true to indicate that figure will become visible.
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pickesUpExplosive
public boolean pickesUpExplosive(Figure f, Item i, AnimationInfo animation)
Empty figure listener method.- Parameters:
f
- The figure.i
- The item.animation
- AnimationInfo- Returns:
- true to indicate that the Explosive thing affects the figure.
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heatChanges
public int heatChanges(Figure f, boolean internal, int heat, AnimationInfo animation)
Empty figure listener method if the heat of a figure changes.- Parameters:
f
- The figure.internal
- Flag, if heat gain is internal.heat
- The heat gain.animation
- AnimationInfo- Returns:
- The original heat gain.
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isAffectedByColor
public boolean isAffectedByColor(Figure f, int c)
Called, if the figure enters a black, blue or gray point.- Parameters:
f
- The figure.c
- The color.- Returns:
- true to indicate the color affects the figure.
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entersColor
public boolean entersColor(Figure f, int c, AnimationInfo animation)
Called, if the figure enters a point.- Parameters:
f
- The figure.c
- The color.animation
- AnimationInfo- Returns:
- true to indicate the color affects the figure.
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staysOnColor
public boolean staysOnColor(Figure f, int c, AnimationInfo animation)
Called, if the figure stays on a point.- Parameters:
f
- The figure.c
- The color.animation
- AnimationInfo- Returns:
- true to indicate the color affects the figure.
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rocketStarted
public void rocketStarted(ItemRocket r, AnimationInfo animation)
Method that is called when a rocket is started on the field.- Parameters:
r
- The starting rocket.animation
- AnimationInfo
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bombPlaced
public void bombPlaced(ItemBigMine b, AnimationInfo animation)
Method that is called when a bigmine is placed on the field.- Parameters:
animation
- AnimationInfob
- The bigmine
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