java.lang.String |
PainterItemRocket.curveImageName(ItemState i,
ItemMove anim,
Direction current,
Direction next,
int repaintCounter) |
Gets the curve image name.
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static void |
PainterItem.drawEnergyFx(Graphics g,
GameState state,
ItemState itemState,
int xCenter,
int yCenter,
double factor) |
Draws the energy fx.
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PointState |
PainterItemRocket.findNextTargetPoint(ItemState i,
GameState state) |
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protected int |
PainterItem.getAnimatedXCoordinate(int originalX,
GameState state,
ItemState i,
int repaintCounter) |
Modifies the x coordinate depending on animation.
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protected int |
PainterItem.getAnimatedYCoordinate(int originalY,
GameState state,
ItemState t,
int repaintCounter) |
Modifies the y coordinate depending on animation.
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protected java.lang.String |
PainterItemRocket.getImageName(ItemState i,
ItemMove anim,
Direction current,
Direction next,
int repaintCounter) |
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protected static void |
PainterItem.paintExplosionBlackened(Graphics g,
ItemState i,
int xCenter,
int yCenter,
int explosionIndex) |
Paints the explosion effect after falling in a hole.
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protected void |
PainterItem.paintExplosionExploding(Graphics g,
ItemState i,
int xCenter,
int yCenter,
int explosionIndex) |
Paints the normal explosion effect.
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protected void |
PainterFigure.paintFigureItem(Graphics g,
FigureState f,
ItemState i,
GameState state,
int xCenter,
int yCenter) |
Paints the figures item in 2D.
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void |
PainterItem.paintItemAsInfo(Graphics g,
GameState state,
ItemState itemState,
int xCenter,
int yCenter,
double factor) |
Paints the thing on infopanels on the screen.
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void |
PainterItemMine.paintItemAsInfo(Graphics g,
GameState state,
ItemState itemState,
int xCenter,
int yCenter,
double factor) |
Paints the thing on infopanels on the screen.
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void |
PainterItem.paintItemOnFigure(Graphics g,
FigureState f,
ItemState i,
GameState state,
int xCenter,
int yCenter) |
Paints th item while on the figure.
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void |
PainterItem.paintItemOnFigureOverlay(Graphics g,
FigureState f,
ItemState itemState,
GameState state,
int xCenter,
int yCenter,
int repaintCounter) |
Paints on overlay for the item while on the figure.
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void |
PainterItemDriller.paintItemOnFigureOverlay(Graphics g,
FigureState f,
ItemState item,
GameState state,
int xCenter,
int yCenter,
int repaintCounter) |
Paints on overlay for the item while on the figure.
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void |
PainterThing.paintOval(Graphics g,
ItemState i,
int xCenter,
int yCenter) |
Paints an item as oval.
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protected boolean |
PainterBigBossDrone.paintRocketOnFigure(Graphics g,
FigureState f,
ItemState i,
int xCenter,
int yCenter) |
Paints the rocket.
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protected boolean |
PainterFigure.paintRocketOnFigure(Graphics g,
FigureState f,
ItemState itemState,
int xCenter,
int yCenter) |
Paints the rocket animation.
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protected boolean |
PainterItemRocketeer.paintRocketOnFigure(Graphics g,
ItemState f,
ItemState rocket,
GameState state,
int xCenter,
int yCenter) |
Paints the rocket animation.
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protected void |
PainterItem.performExploding(Graphics g,
ItemState i,
GameState state,
int xCenter,
int yCenter) |
Paints the explosion fx.
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protected double |
PainterItemAsteroid.straightMoveFactor(ItemState i,
int xSource,
int xTarget) |
Calculates the movement per animation cycle.
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