All Classes Interface Summary Class Summary Enum Summary
| Class |
Description |
| AbstractLevel |
|
| AbstractLevelInfo |
Abstract info class for levels shops and flash animations.
|
| AbstractReader |
Abstract superclass for property readers
|
| AdditionalOptions |
Interface for additional options painter.
|
| Animation |
Abstract superclass for Animation infos for things and points.
|
| AnimationInfo |
Container for all animations during one round segment.
|
| AnimationReader |
Level reader for the level-ini files.
|
| BackgroundAnimation |
Descriptor for a background animation.
|
| BackgroundAnimationSet |
Stores all information for one BackGroundAnimation (which might consist of different BackgroundAnimations starting at different update indices.
|
| BackgroundImageInfo |
Contains information for one images animation as part of a BackgroundAnimation.
|
| BestMoveInfo |
Descriptor for a best move.
|
| BestMoveManager |
Handles the best move replay (if all menu texts have been shown).
|
| BigBoss |
The Boss enemy (surrounded by 4 BigBossDrones).
|
| BigBossDrone |
Drone Figure for BigBoss.
|
| BigBossDuck |
The Last Enemy of the Chaos Duck realm, consisting of 4 figures of this class, placed in a 2x2-square.
|
| BlasterTank |
Computer figure, that fires fireballs frequently.
|
| BlueChrystalFigure |
Computer figure that only works in the blue chrystal zone.
|
| BlueCrawler |
Simple computer figure that colors every point around him randomly blue and starts a chain explosion when dying.
|
| BombRatingModifier |
Modifier for big bombs placed on the field.
|
| BombRatingModifierMK2 |
Modifier for big bombs placed on the field.
|
| BombState |
State for big mine and mines.
|
| BonusDescriptor |
Class storing bonus information.
|
| BonusManager |
Class for managing player boni.
|
| ChaosDuck |
Flame throwing enemy (whenever any enemy is in shoot distance).
|
| ChrystalMonster |
Computer figure that only works in the last chrystal zone.
|
| CleverComputerFigure |
A more clever computer figure.
|
| CleverComputerFigureMK2 |
A more clever computer figure, using strategies to decide whether to collect points, items, regenerate, destroy enemies etc..
|
| CleverComputerFigureMK2_160 |
CleverComputerFigureMK2 with an IQ set to 160.
|
| CleverComputerFigureMK2_200 |
CleverComputerFigureMK2 with an IQ set to 200.
|
| ClickMenuEntry |
|
| ClientInfo |
|
| ClientItemBuy |
|
| ClientMessageContent |
|
| ClientMessageObject |
|
| ClientMove |
|
| ClientState |
|
| ColorChooser |
|
| Colors |
Color constants and helper methods for the Starpoints game.
|
| ComputerFigure |
The basic computer figure in the newgame.
|
| DieReason |
Enumeration for energyloss and death reasons during game.
|
| DifficultyLevel |
Enumeration for difficulty level.
|
| Direction |
Enumeration for directions
|
| DropMaster |
Rocketeer enemy that fires drop rockets.
|
| EditingMode |
Enum for the current mode in Level editor.
|
| EditorClickMode |
Click mode when editing.
|
| Effects |
Handles the color effects during the game.
|
| EffectsInfo |
|
| EmptyAnimationInfo |
Empty AnimationInfo dummy for off-game Thing methodcalls.
|
| EnemyInfo |
Represents the info about an enemy in the LevelInfo.
|
| EnemyRatingModifierMK2 |
Point Rating Modifier for enemy danger calculation for CleverComputerFigure.
|
| EnergyModifier |
Represents an energy modification during game.
|
| Explosions |
Class for showing explosion and other figure effect images.
|
| Field |
The field for a game of Starpoints.
|
| FieldInfo |
Initialization info for a field
|
| FieldListener |
Listener interface to register at the field for being informed about starting
rockets or placed bombs.
|
| FieldState |
|
| Figure |
Base class for all figures in a Starpoint Arena game.
|
| FigureAnimation |
Stores animation infos for a Figure.
|
| FigureColorListener |
Listener interface for events when colors affect a figure.
|
| FigureEnergyListener |
Listener interface for figure events regarding energy changes.
|
| FigureHeatListener |
Listener interface for figure heat change events.
|
| FigureHoverListener |
Listener interface for figure events regarding hovering.
|
| FigureInfo |
Initialization info for a figure in the game.
|
| FigureItemListener |
Listener interface for figure item events.
|
| FigureKillListener |
Listener interface for figure destruction events.
|
| FigureMove |
Animation for figure moves.
|
| FigureMoveAnimation |
Animation for figure moves.
|
| FigureMoveListener |
Listener interface for events when figure moves.
|
| FigurePointListener |
Listener interface for figure events.
|
| FigureRamListener |
Listener interface for figure ram events.
|
| FigureReader |
Figure reader for the Figure ini-file.
|
| FigureRocketAnimation |
Animation for rocket hits.
|
| FigureRocketHit |
|
| FigureShieldedAnimation |
Animation info for shielding.
|
| FigureShielding |
|
| FigureState |
|
| FigureStunListener |
Listener interface for figure events if stunned.
|
| FigureVisibilityListener |
Listener interface for figure events if visibility changes.
|
| FileManager |
Handles a list of files (that is stored in another file containing all filenames and metadata).
|
| FlameBall |
Simple computer figure that lets every point around him explode with an
energy a fifth of the Flameballs current energy.
|
| FlashAnimationInfo |
Flash Animation and game entry information.
|
| FlashAnimationOverviewInfo |
|
| FlashAnimationReader |
Shop reader for reading ShopInfos from an ini-file.
|
| FlashAnimationState |
Flash Animation and game entry information.
|
| FlashAnimationWriter |
Level writer for FlashAnimation ini-files.
|
| FlashEffects |
Provides methods for effects after a level is over.
|
| FlashInfo |
Info for a graphical element for flash information.
|
| Fog |
Abstract baseclass for all fogs on the field.
|
| FogCool |
Fog class that cools a figure down by 10 heat units per round.
|
| FogHeal |
Fog class that lets anything inside regenerate.
|
| FogHeat |
Fog class that makes a figure inside invisible, but heats it up by 10 heat
units per round.
|
| FogHide |
Fog class that makes figures inside invisible.
|
| FogHurt |
Fog class that removes energy from anything inside.
|
| FogInfo |
Initialization info for an item.
|
| FogInvulnerable |
Fog class that makes figures inside invulnerable.
|
| FogSink |
Fog class that makes a figure sink.
|
| FogSlow |
Fog class that stuns all other figures (which is very effective against
enemies' ECM, but also destroys own ECM systems).
|
| FogState |
|
| Font |
Platform independent Font.
|
| FontSize |
Font size enumeration for game messages.
|
| Game |
The Starpoints game.
|
| Game.FlashState |
States during flashing to the next level.
|
| GameInfo |
Stores information for a game creation.
|
| GameMode |
The states during game.
|
| GameRoutine |
The game routine that handles the gameplay while a level is running, which is represented by the loop of GameStates
RoundBegin, RoundBeforeGettingMoves, RoundBeforeMoves, RoundBeforeUpdate,
|
| GameState |
Represents the state of the game.
|
| GraphicContext |
Interface for platform dependent graphic operations like drawing images, lines etc.
|
| Graphics |
Platform independent painting canvas.
|
| GrayDeath |
Rocketeer enemy that fires gray rockets.
|
| GreenChrystalFigure |
Computer figure that only works in the green chrystal zone.
|
| GreenWizzFigure |
Computer figure, that tends to hunt the player figures.
|
| Handicap |
|
| HeatLevel |
Enumeration for heat level options.
|
| ImageButton |
|
| InputController |
Interface for keyboard and mouse input controller.
|
| IntelliTouch |
Handles clicks on the field to move the player figure "intelligently".
|
| Item |
Superclass for all items in the game.
|
| ItemAbstractChrystal |
Abstract superclass for 4 chrystals in Chrystal zone.
|
| ItemAnimation |
Item animation info for moves.
|
| ItemAntiKill |
Item to prevent explosion of owner.
|
| ItemAsteroid |
Asteroid that moves 1 point left each round.
|
| ItemAsteroidSpawner |
Special item for the Outer Chrystal Zones, that spawns Asteroids on the right side of the field.
|
| ItemBigBossRocket |
Special rocket for BigBoss´s drones.
|
| ItemBigMine |
Bomb which can be placed on the field and detonates after a countdown of 10
rounds with an explosion radius of 3 points.
|
| ItemBlackBlocker |
Item, that enables a figure to enter holes.
|
| ItemBlackRain |
Item, that starts a black rain effect.
|
| ItemBlaster |
Item, that fires fireballs when being used.
|
| ItemBlasterGenerator |
Item, that generates blasters after a number of rounds.
|
| ItemBlueChrystal |
Blue chrystal item.
|
| ItemBomb |
Item, that simply makes the figure explode when picked up (if it has no BombKit).
|
| ItemBombKit |
Item, that enables a figure to pick up bombs.
|
| ItemCategory |
Enum for Item Categories
|
| ItemChainExplosion |
Can be dropped like an ItemBigMine, but performs an chain explosion over all
connected blue points starting at the droppoint.
|
| ItemChrystalStone |
ChrystalStone for the last InnerChrystalZone.
|
| ItemCleverRocket |
Rocket item that follows the closest target.
|
| ItemCode |
Item, that gives the player a level code.
|
| ItemColorBucket |
Item, that colors the surrounding fields in the given color when used.
|
| ItemCool |
Item, that cools the player down.
|
| ItemCoolGenerator |
Item, that decreases the collectors heat level if made permanent.
|
| ItemDarkRedBlocker |
Item, that protects the users permanent items when standing on dark red points (or being hit by a drop rocket).
|
| ItemDoubleShields |
Permanent item, that doubles all the collectors shieldings.
|
| ItemDriller |
Item, that allows to transport figure to other point.
|
| ItemDropRocket |
Rocket item which lets figures around the detonation point lose up to 3
permanent items.
|
| ItemDuckRocket |
Item just for rocket fx on Chaos Duck.
|
| ItemECM |
Item, that makes enemy rockets not lock to the user, and makes the user stun
immune.
|
| ItemEnergy |
Item, that gives the player as much energy, as this item has (initially 75).
|
| ItemEnergyLoss |
Item, that decreases the collectors energy by this items energy
|
| ItemEnergyPlusSuper |
Item, that makes the user regenerate energy depending on this items energy
every round.
|
| ItemEnergyTransformer |
Item, that transforms energy gains of the figure to an item carried.
|
| ItemExplosion |
Item, that simply explodes and cannot be entered.
|
| ItemExtraLive |
An extra live.
|
| ItemExtraSlots |
Item, that gives 3 extra slots for permanent items when picked up.
|
| ItemFastRocket |
Rocket item which moves 1 point per 2 rounds, but does not affect blue points.
|
| ItemFireball |
Item that is fired by Blaster and moves into the given direction every round.
|
| ItemFireExtinguisher |
If made permanent, the user can pick up exploding items.
|
| ItemFlameThrower |
Item, that makes all points in same row and column explode.
|
| ItemFlameThrowerGenerator |
Item, that gives the user a flame thrower after a number of rounds.
|
| ItemFlameThrowerMK2 |
Item, that makes all points in same row and column and diagonal explode.
|
| ItemGoldenShield |
Permanent item, that prevents from any energy loss.
|
| ItemGrayBlocker |
Item, that makes a figure enter gray points without energy loss.
|
| ItemGrayRocket |
Rocket item which colors fields in a radius of 2 points around the detonation
point darkgray.
|
| ItemGreenChrystal |
Green chrystal item.
|
| ItemHeadupDisplay |
Item, that gives the player a headup display (only 3D game).
|
| ItemHealingPotion |
Item, that increases the collectors energy maximum to the max.
|
| ItemHeatMine |
Bomb which can be placed on the field and detonates after a countdown of 12
rounds causing heat in the explosion radius of 4 points.
|
| ItemHeatRocket |
Rocket item that heats up all points around when detonating.
|
| ItemHeatShielding |
Permanent item, that increaeses the users shielding against heat.
|
| ItemHover |
Item, that lets the user hover above the points without being affected by
their colors.
|
| ItemHoverPower |
Item, that doubles the users hover time and height.
|
| ItemInfo |
Initialization info for an item.
|
| ItemInitialEnergy |
Item, that gives the player as much initial energy, as this item has (initially 75).
|
| ItemInvisibility |
Item that makes the user invisible.
|
| ItemInvulnerability |
Item that makes the user invulnerable.
|
| ItemJungleTree |
Item that blocks the point it occupies.
|
| ItemMagentaDouble |
Item, that doubles the energy gain on magenta points.
|
| ItemMagentaPotion |
Item, that colors points around magenta.
|
| ItemMap |
Item, that gives the player a map display (only 3D game).
|
| ItemMapBoost |
Item, that gives the player a map boost (only 3D game).
|
| ItemMine |
A mine to place on the field, which will explode, if another figure comes near.
|
| ItemMoney |
Money depending on this items energy (50/100/200/500).
|
| ItemMove |
|
| ItemMovingEnergyLoss |
ItemEnergyLoss that moves around.
|
| ItemMud |
Item that is fired by SwampGhost and moves into the given direction every round.
|
| ItemMystery |
Item, that hides an item behind a "?"
|
| ItemMystify |
Item, that hides items on surrounding fields behind ItemMysteries.
|
| ItemNewThings |
Item, that lets new items appear on the field.
|
| ItemNextLevel |
Item, that brings the player to the next level.
|
| ItemNoFX |
Item, that stops all point fx for a number of rounds depending on this items
energy.
|
| ItemPeace |
Item, that stops explosions for a number of rounds depending on this items energy.
|
| ItemPermanent |
Abstract superclass for items with a permanent effect.
|
| ItemPermanentSlots |
Item, that adds one slot for permanent items.
|
| ItemPhantomPoints |
Point item that appears after a ItemWarpPoints has "warped" away.
|
| ItemPickableInvulnerability |
Item, that makes the user invulnerable for some rounds.
|
| ItemPointLoss |
Decreases the collectors point count.
|
| ItemPoints |
Extra points depending on this items energy.
|
| ItemRamGenerator |
Item, that increases the users ram power by one each round.
|
| ItemRammable |
A base interface for item that cannot be picked up.
|
| ItemRamPower |
Permanent item, that increases the ram power of the user.
|
| ItemRamRepower |
Item, that repowers all ram power items.
|
| ItemRamShield |
Permanent item, that increases the collectors ram shielding depending on this
items energy.
|
| ItemRandomTune |
Item that plays a random tune.
|
| ItemRatPoison |
Item, that makes the user lose energy depending on this items energy every round.
|
| ItemRedChrystal |
Red chrystal item.
|
| ItemRock |
Item that blocks the point it occupies.
|
| ItemRocket |
Rocket item that moves slowly to the next figures point if used and detonates there.
|
| ItemRocketeer |
Rocket tower that fires a rocket every 12 rounds.
|
| ItemRocketGenerator |
Item, that spawns the user a rocket after a number of rounds.
|
| ItemRocketGeneratorBoost |
Item, that increases the frequency and rocket stregth of an existing RocketGenerator.
|
| ItemRocketGeneratorBoostFast |
Item, that boosts an existing RocketGenerator to generate FastRockets.
|
| ItemRocketShielding |
Permanent item, that increaeses the users shielding against rocket hits.
|
| ItemSatellite |
Item, that can be used to move around instead of the user.
|
| ItemSecretLevel |
Item, that brings the player to a secret level.
|
| ItemShield |
Item, that increases the collectors shielding agains energy loss in general.
|
| ItemShieldExplosion |
Permanent item, that increaeses the users shielding against explosions.
|
| ItemShielding |
Superclass for permanent item, that increaeses the users shielding against
explosions, ramming or rockets or heat.
|
| ItemSinkBeam |
Item, that fires ItemSinkers in all 4 directions when being used.
|
| ItemSinker |
Item that is fired by SinkBeam and moves into the given direction every round.
|
| ItemSmartBomb |
Item, that makes all points explode (except for the point on which the smart bomb lies).
|
| ItemStabilizer |
Item that prevents user from sinking.
|
| ItemStabilizerDevice |
Item, that gives the user an ItemStabilizer, if it is sinking.
|
| ItemState |
|
| ItemStun |
Item, that stuns all other players when used.
|
| ItemSwirlRocket |
Rocket that lets surounding points swirl colors when detonating.
|
| ItemVeryBigMine |
Bomb which can be placed on the field and detonates after a countdown of 12
rounds with an explosion radius of 4 points.
|
| ItemVeryFastRocket |
Rocket item which moves 1 point each rounds, but does not affect blue points.
|
| ItemVeryVeryBigMine |
Bomb which can be placed on the field and detonates after a countdown of 15
rounds with an explosion radius of 5 points.
|
| ItemWarpPoints |
A bonus point item that warps around the field (every 8 rounds per default),
and leaves a fading ItemPhantomPoints on the field.
|
| ItemYellowChrystal |
Yellow chrystal item.
|
| KamikazeFigure |
Computer figure, that tends to hunt the player figures.
|
| KeyEvent |
Platform independent Key event.
|
| LabelMenuEntry |
|
| LaserTower |
Enemy that fires lasers but does not move.
|
| LeagueFigure |
Figure for league games extending CleverComputerFigureMK2.
|
| LeagueGame |
Game subclass for league games.
|
| LeagueGameMode |
Special League game modes.
|
| LeagueResult |
Represents one players league match result as well as the accumulated league result.
|
| LeagueState |
|
| Level |
A level stores game informations and handles the figures and field.
|
| LevelChangeListener |
Listener for level changes.
|
| LevelInfo |
Container for level initializations.
|
| LevelOverviewInfo |
|
| LevelReader |
Level reader for the level-ini files.
|
| LevelSet |
|
| LevelState |
Represents the current state of a level.
|
| LevelType |
Level Types.
|
| LevelWriter |
Level writer for Level ini-files.
|
| Logger |
Simple Console logger.
|
| Match |
Represents one match in a League Game.
|
| MatchDay |
One Match day in a league game.
|
| MenuEntry |
An abstract Menu entry for the game menues.
|
| MenuHandler |
Handler for Starpoint Arena main menu.
|
| MenuListener |
Menu Painter listener interface.
|
| MessagePosition |
Positions for Game messages.
|
| MineRatingModifierMK2 |
Modifier for mines placed on the field.
|
| MouseEvent |
Platform independent Mouse event.
|
| MrBlack |
Computer figure that colors every field it moves to black.
|
| MusicMode |
Enumeration for music.
|
| NameGenerator |
Random name generator.
|
| Options |
Game options for the Starpoint game.
|
| OverviewInfo |
|
| Painter |
Painter interface for graphic effects.
|
| Painter2DArena |
Painter for 2D game.
|
| PainterBackground |
The (visual) background for the game.
|
| PainterBackgroundAnimation |
Painter for background animations.
|
| PainterBase |
Base class for Painter implementations.
|
| PainterBigBoss |
Painter for last enemy.
|
| PainterBigBossDrone |
Painter for big bosses drones
|
| PainterBigBossDuck |
Painter for Duck.
|
| PainterBlasterTank |
Painter for ChaosDuck.
|
| PainterChaosDuck |
Painter for ChaosDuck.
|
| PainterConfirmMenu |
|
| PainterControlButtons |
Painter for Touchpad.
|
| PainterCredits |
Paints Credits to the screen.
|
| PainterDimmer |
Paints dim effect over existing background.
|
| PainterEditorHelp |
Painter for editor help.
|
| PainterEditorMenu |
|
| PainterEditorProps |
|
| PainterFactory |
Factory for painter creation and UI layouting.
|
| PainterFieldEditor |
|
| PainterFigure |
Painter for figures.
|
| PainterFlashAnimation |
Paints animation effect after 10 levels.
|
| PainterFlashAnimationEditor |
Painter for flash animation editing in editor.
|
| PainterFlashAnimationInfoMenu |
Tabbed Painter for Flash animation info.
|
| PainterFlashAnimationItemProps |
Painter for flash animation item properties in editor.
|
| PainterFlashAnimationItems |
Painter for starting item selection for flash animations in editor.
|
| PainterFlashAnimationPlanets |
Painter for planet selection in editor.
|
| PainterFog |
Painter for fogs.
|
| PainterGameDimmer |
Paints dim effect over existing background.
|
| PainterGameFinishedAnimation |
Paints animation effect after 10 levels.
|
| PainterGameMenu |
Painter for menu.
|
| PainterGameMessage |
Painter for game messages.
|
| PainterGraphicSoundOptions |
Painter for optuions screen.
|
| PainterInventory |
Painter for player info in shop.
|
| PainterItem |
Painter for items.
|
| PainterItemAsteroid |
Painter for rockets.
|
| PainterItemBigMine |
Paints a circle around the BigMine when active.
|
| PainterItemBlackRain |
Special painter for ItemBlackRain.
|
| PainterItemBomb |
Special painter for ItemMine.
|
| PainterItemChainExplosion |
Paints a bigger overlay around the ItemChainExplosion when active and a blue stun fx when detonating.
|
| PainterItemChrystalStone |
Paints a magenta circle around the ItemChainExplosion when active and a blue stun fx when detonating.
|
| PainterItemDriller |
Painter for SwampGhost.
|
| PainterItemDropRocket |
Paints a red stun fx when detonating.
|
| PainterItemHeatMine |
Paints a bigger overlay.
|
| PainterItemMine |
Special painter for ItemMine.
|
| PainterItemPhantomPoints |
Paints the disappear fx for PhantomPoints.
|
| PainterItemPointLoss |
Paints a point loss item.
|
| PainterItemPoints |
Painter for Extra point item.
|
| PainterItemRocket |
Painter for rockets.
|
| PainterItemRocketeer |
Painter for ItemRocketeers.
|
| PainterItemSatellite |
Paints a transfer fx if satellite teleports item.
|
| PainterItemSecretLevel |
Paints an ItemSecretLevel.
|
| PainterItemVeryBigMine |
Paints a bigger overlay.
|
| PainterItemVeryVeryBigMine |
Paints a bigger overlay.
|
| PainterItemWarpPoints |
Painter for Warp points.
|
| PainterKeyboard |
Painter for Keyboard.
|
| PainterKeyboardOptions |
Painter for keyboard options.
|
| PainterLaserTower |
Painter for SwampGhost.
|
| PainterLeagueBoard |
Painter for showing league table between matches.
|
| PainterLeagueFigure |
Painter for league figures.
|
| PainterLeagueOptions |
Painter for optuions screen.
|
| PainterLeaguePlayers |
Painter for showing league players at game begin.
|
| PainterLevelColors |
|
| PainterLevelEnemies |
|
| PainterLevelFogs |
|
| PainterLevelInfo |
Painter for Level name.
|
| PainterLevelInfoMenu |
Tabbed Painter for level colors, items etc.
|
| PainterLevelIntro |
Painter for Level Intro texts.
|
| PainterLevelItems |
Painter for item selection in editor.
|
| PainterLevelOverview |
Painter for level overview in editor.
|
| PainterLevelProps |
Painter for level properties in editor.
|
| PainterLevelSetsMenu |
Painter for menu.
|
| PainterMainMenu |
Painter for menu.
|
| PainterMenu |
Painter for menu.
|
| PainterMenuHorizontal |
Abstract Painter superclass for horizontal menus in editor.
|
| PainterMenuKeyboard |
Keyboard for menu code entry for non keyboard applications.
|
| PainterMessageText |
Message painter.
|
| PainterNetworkMenu |
Painter for network menu.
|
| PainterOptions |
Painter for options menu.
|
| PainterPlayerFigure |
Painter for player figures.
|
| PainterPlayerInfos |
Player display for the Starpoint game.
|
| PainterSavedGamesMenu |
Painter for menu.
|
| PainterSet |
A set of painters.
|
| PainterShop |
Painter for shops.
|
| PainterShopEditor |
Painter for shop editing in editor.
|
| PainterShopInfoMenu |
Tabbed Painter for shop items.
|
| PainterShopItemProps |
Painter for shop item properties in editor.
|
| PainterShopItems |
Painter for shop item selection in editor.
|
| PainterShopProps |
Painter for shop properties in editor.
|
| PainterSkinSelection |
Painter for options menu.
|
| PainterSwampGhost |
Painter for SwampGhost.
|
| PainterTabbedMenu |
Painter for tabbed submenus in editor.
|
| PainterText |
Painter for text display.
|
| PainterThing |
Abstract base class for thing specific painters.
|
| PainterThingProps |
Painter for thing properties in editor.
|
| PainterTutorial |
Tutor screen item that displays the game help.
|
| PermanentItemState |
|
| PlayerFigure |
Superclass for player figures.
|
| Point |
The point is the atomic part on the Starpoint field.
|
| PointAnimation |
Point animation info for color animations and chain explosions.
|
| PointChainExplodeAnimation |
Animation info for chain explosion.
|
| PointChainExplosion |
|
| PointColorAnimation |
Animation for a point color change.
|
| PointColorChange |
|
| PointState |
|
| RatingModifier |
A modifier for rating calculation.
|
| RatingModifierMK2 |
A modifier for rating calculation.
|
| Rectangle |
A Rectangle for painter areas
|
| RedChrystalFigure |
Computer figure that only works in the red chrystal zone.
|
| RedStarFigure |
Computer figure, that tends to hunt the player figures.
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| RegenerationItem |
Interface for regenration items.
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| Replayer |
Component for storing game states for replay.
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| Rocketeer |
Simple computer figure that fires a rocket every 10 rounds.
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| RocketRatingModifier |
Point Rating Modifier for rocket danger calculation for CleverComputerFigure.
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| RocketRatingModifierMK2 |
Point Rating Modifier for rocket danger calculation for CleverComputerFigureMK2.
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| SantaClaus |
Santa Claus is an enemy computer figure that appears only on 24th of december.
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| ScoreEntry |
The ScoreEntry is one entry in the score list consisting of a name, a point
count and a comment.
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| ScoreList |
A score list with 10 entries per default.
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| ScoreListReader |
Reader for ScoreList.
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| ScoreListWriter |
Writer for a ScoreList.
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| Season |
The season of a league game.
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| SelectionMenuEntry |
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| ServerMessageContent |
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| ServerMessageObject |
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| ShieldType |
Shield types for graphic display.
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| Shop |
The Shop class handles the shop sequences during game.
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| ShopInfo |
Container for shop initializations.
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| ShopItemInfo |
Info class for ShopItems.
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| ShopItemState |
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| ShopMode |
Modes during shop.
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| ShopOverviewInfo |
Painter for one level in level overview in editor.
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| ShopReader |
Shop reader for reading ShopInfos from an ini-file.
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| ShopState |
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| ShopWriter |
Level writer for Shop ini-files.
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| Skin |
Class for storing initial player information like money, shielding, ram power, overlay image etc.
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| SoundContext |
Interface to be implemented by the surrounding application to handle platform specific sound fx.
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| SoundFx |
Sound FX for Starpoints game.
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| SoundFxUpdate |
Update information for clients in network game.
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| SoundInfo |
Sound info for one Clip for client update in network game.
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| SpeedLevel |
Enumeration for speed level.
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| StarpointClient |
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| StarpointContext |
Interface to be implemented by the application that uses the StarpointController.
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| StarpointController |
This is the control class for the Starpoints game.
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| StarpointEditor |
The Starpoint level editor.
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| StarpointInitializer |
Helper class to initialize lists of available items, figures etc.
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| StarpointMode |
Game mode of the Starpoints game.
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| StarpointNetworkHandler |
Handler for network gaming.
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| StarpointServer |
Starpoint Server implementation.
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| Status |
Status for things.
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| SuperLaserTower |
Enemy that fires lasers as LaserTower, but with shorter aiming time and higher power and shoot frequency.
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| SuperTank |
Rocketeer enemy that has enhanced Ram power and shielding and an initial ECM system (Tank MK2).
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| SuperTankMK2 |
SuperTank enemy that has enhanced Ram power and shielding and an initial ECM system (Tank MK3).
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| SwampGhost |
Computer figure, that fires mudballs frequently (while being stuck for some rounds).
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| Swirlie |
Rocketeer enemy that fires Swirl rockets.
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| Tank |
Rocketeer enemy that has enhanced Ram power and shielding.
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| TemporaryRatingModifierMK2 |
Point Rating Modifier for temporary modifications for CleverComputerFigureMK2.
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| TextEntryMenuEntry |
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| TheRat |
Computer figure, that poisens an enemy when ramming.
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| Thing |
Abstract superclass for anything on a Starpoint field, especially figures,
items and fogs.
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| ThingState |
Base class for thing states.
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| Tutorial |
Game subclass that implements special Tutorial behaviour.
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| UpdateInfo |
Information about current game status.
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| Utils |
Utility methods for Starpoint Arena.
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| YellowChrystalFigure |
Computer figure that only works in the yellow chrystal zone.
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